Go Boeken & Materiaal --> Boeken
Graded Go Problems for Beginners Vol 4
Auteur: Yoshinori K.
Titel: Graded Go Problems for Beginners Vol 4
Verkoopprijs: 16
Bestel hier online: Voeg toe in de winkelwagen
Omschrijving:
Catalogue

GRADED GO PROBLEMS FOR BEGINNERS

are the ideal books for players who have just learned the rules of go, bridging the gap between a beginner's book and some of the more 'advanced' elementary books.

The almost 1,500 problems these four volumes contain thoroughly drill the reader in the fundamentals of the game. Once he has finished studying these four books, he will have mastered the elements of capturing and defending stones, life and death of groups, elementary tactics, the opening, and the endgame, thus laying a solid foundation for his future progress in the game.

Volume One: Introductory Problems (30-kyu to 25-kyu)

Volume Two: Elementary Problems (25-kyu to 20-kyu)

Volume Three: Intermediate Problems (20-kyu to 15-kyu)

Volume Four: Advanced Problems (15-kyu to 10-kyu)




List of Content

iv PREFACE

v GLOSSARY

PROBLEMS

001 ADVANCED PROBLEMS LEVEL ONE

017 ADVANCED PROBLEMS LEVEL TWO

033 ADVANCED PROBLEMS LEVEL THREE

033 LIFE AND DEATH PROBLEMS

055 ADVANCED PROBLEMS LEVEL FOUR

055 LIFE AND DEATH PROBLEMS

077 ANSWERS

198 NATIONAL GO ASSOCIATIONS




Review(s)

This is the fourth and final volume of the series Graded Go Problems for Beginners and is aimed at the 10- to 15-kyu player. The problems here are more difficult than the ones in volume three and if you could solve problems of the same level of difficulty during your own games, your strength would be higher than 10-kyu.

The answers to many of these problems are a bit terse, but we are assuming that that many of the elementary tactics covered in the first three volumes have been learned by the reader. One reason for the brevity of the answers is to encourage the readers to think out all the other possible variations and to assure themselves that the solutions presented do lead to the desired result. The reader should attempt to 'refute' the correct answer until he knows beyond a doubt that the correct answer does in fact work. By pondering each problem in this way, the reader will develop an instinct for finding the winning move in his games.

Kano Yoshinori 9-dan, March 1990, Preface






webdesign by ICT4YOU.be © - Alle rechten voorbehouden
De Denksportkampioen.be