'The monkey jump is worth nine points.' This is a useful proverb that tells you that the monkey jump is a large endgame move. However, the monkey jump can actually be worth fewer points or even more points, and sometimes other moves are better. It all depends on the situation. Furthermore, the proverb doesn't help you know how to answer the monkey jump correctly when your opponent plays it. Indeed, the monkey jump can seem unstoppable to weaker players. One minute Black has a large territory and the next minute White slides in and undermines it. One often sees Black answering wrongly and losing a lot of points or even a whole group.
This book provides a systematic coverage of the monkey jump both in the endgame and in life and death situations. The optimal reply for stopping the monkey jump in an endgame situation is usually not the best move when you are trying to make life. Study this book carefully and you should be able to play and respond to the monkey jump with confidence.
The level is suitable for kyu players, but even dan players will find something new here. The contents grew out of Richard Hunter's own studies and are based on his articles in the British Go Journal, but greatly expanded and reorganized.
List of Content
001 Introduction to the Monkey Jump
013 Further Considerations
013 The Small Knight's Move
017 Ignoring the Monkey Jump
019 Timing of Moves in the Monkey Jump Sequence: Examples in Games
022 A Brief Review
027 Tying Up Loose Ends
037 Summary of Endgame Monkey Jump
041 Advanced Considerations
047 Material from Go World
073 The Monkey Jump in Life and Death Situations
077 Life and Death Problems
091 More Life and Death Problems
101 Challenging Endgame Problems
111 Challenging Life and Death Problems
123 Game Examples
145 About the Author
The monkey jump can seem unstoppable to weaker players. One minute Black has a large territory and the next minute White slides in and undermines it. One often sees Black answering wrongly and losing a lot of points or even his whole group. This book provides a systematic coverage of the monkey jump in endgame and life and death situations. Study this book carefully and you should be able to play and respond to the monkey jump with confidence.
The contents are based on a series of articles I wrote for the British Go Journal, and are reprinted here with the permission of the British Go Association. While the journal is read by some people in other countries, the readership is undeniably limited. I'm delighted to have this opportunity to make this material available to a wider audience. I'd like to thank Brian Timmins, who was the editor of the British Go Journal at the time, and his team of helpers for putting my ideas onto paper. I'd also like to thank Matthew Macfadyen for advice and encouragement. Thanks also to Simon Goss for advice on fractional counting. The material in this book includes the complete contents of the BGJ series plus some additional material, practice problems, and game examples. I've corrected one or two minor errors and the material has been completely reformatted. The series was appreciated by readers of the British Go Journal and was also reprinted in translation by the French Go Journal. I hope you find it useful too. I'm extremely grateful to Kiseido Publishing Company for giving me permission to include articles on the monkey jump from Go World, making this book a truly comprehensive coverage of the subject.
This is the second book from Slate & Shell based on my BGJ articles. Already published is Cross-Cut Workshop. Coming soon will be an essential primer on counting liberties.
Richard Hunter Tokyo, March 2002, preface