Reading this book will set the player who has just learned the rules of go on the right track to becoming a strong player. It instructs the reader in the proper way to plan his or her strategy and how to attack the opponent's weak groups to turn influence into impregnable territory. It covers every aspect of the game - the opening, joseki, handicap go, middle-game fighting, tesuji, life and death, capturing races, ko fights, and the endgame.
List of Content
001 Part One: Strategy
002 A Brief Glossary of Japanese Go Terms
003 Chapter One: The Opening Moves
015 Chapter Two: Handicap-Go Strategy
035 Chapter Three: Josekis
048 Chapter Four: Securing Territory by Attacking
057 Part Two: Tactics
059 Chapter Five: Tesuji
071 Chapter Six: Life and Death
076 Chapter Seven: Counting Liberties
110 Chapter Eight: How to Win Capturing Races
127 Chapter Nine: Good and Bad Shape
132 Chapter Ten: The Endgame
149 Chapter Eleven: Ko Fights
This book is written for go players who have acquired an understanding of the rules of go and some of its most elementary tactics and strategies by having read an introductory book and who have played a few games. We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine the neutral points, and can count the score. (If you have not read an introductory book, we recommend Go: A Complete Introduction to the Game by Cho Chikun, which is available from Kiseido. See the bibliography from page 154 for ordering information.) Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of your go career will clear the way for quick progress up through the ranks. In this context, Chapters Two and Four are the most important and should be of value especially to players who have been struggling for years to reach expert level.
For those with little experience, we recommend studying this book concurrently with the four-volume series Graded Go Problems for Beginners by Kano Yoshinori. After solving the nearly 1500 problems in that series, capturing stones and determining whether groups are alive or dead will become second nature to you.
This second edition is a complete revision of the edition first published in 1987. It has been completely reorganized and is now divided into two parts: strategy and tactics. Because some of the chapters in the old edition duplicated what is in Go: A Complete Introduction to the Game, they have been cut from this edition. In their place, two new chapters on counting liberties and capturing races, written by Richard Hunter, have been added. This is the first time such a thorough treatment of this subject has been covered in English. We are also unaware of such a detailed treatment existing in the Japanese literature.
Finally, I would like to thank John Power, David Thayer and James Davies for their help and suggestions in writing this book. In particular, I am grateful to Rob van Zeijst for contributing examples to Chapters Three and Four. I must also thank Richard Hunter for contributing Chapters Seven and Eight to this edition as well as for his thorough proofreading of the other chapters.
Richard Bozulich, January 1998, preface