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Fuseki
Auteur: Ki-in Nihon
Titel: Fuseki
Verkoopprijs: 20
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Catalogue

Go - Life, Liberty, and the pursuit of Territory through Connection and Influence. Each player seeks to discover the strategy and tactics necessary to acquire the most territory. Ideally each play should pose multiple threats to create or destroy Connection, Life, Influence, and/or Territory.

The Fuseki Small Encyclopedia covers basic opening strategy for the game of go. Although a few common corner openings (joseki) are discussed, the idea here is to concentrate on applying the basic principles of whole-board openings (fuseki) so you can choose the joseki that is the most suitable for the whole-board position. After reading this book, you will find it easier to figure out what is important on the board and what to do when your opponent departs from the flow of the game.

Thirteen chapters examine the full spectrum of go openings, which are divided into twenty-nine specific patterns and strategies. The traditional order of play is emphasized - (1) empty corners; (2) a corner enclosure (shimari); (3) an approach of pincer; (4) an extension along the side; then lastly, (5) a jump out into the center - but popular departures from this order, such as three star points in a row (senrensei) and the Chinese fuseki, are given considerable coverage.

In addition, 94 openings are included from professional games for study.




List of Content

i Forward

vii Notes on Book Organization

viii Study Suggestions

001 Chapter 1: Two Star Points (Nirensei)

002 Pattern 1 White Two Star Points

005 Pattern 2 White Star and 3-4 Points

019 Pattern 3 White Opposing 3-4 Points and Others

025 Chapter 2: Three Star Points (Sanrensei)

026 Pattern 1 Black One Point Jump Reply

032 Pattern 2 Black Pincer Replies

038 Pattern 3 Black Knight Jump Reply and Others

043 Pattern 4 White Star & 3-4 Points (Komoku) and Others

047 Chapter 3: Star Point & Perpendicular 3-4 Point

048 Pattern 1 Black Corner Enclosure

059 Pattern 2 Black Mini Chinese

067 Chapter 4: Star Point & Facing 3-4 Point

068 Pattern 1 White Star Point & Perpendicular 3-4 Point

078 Pattern 2 The Kobayashi Style

085 Chapter 5: Chinese Style

086 Pattern 1 White Approaches the Star Point

092 Pattern 2 White 3-4 Point Side Extension

098 Pattern 3 White Knight Approach Offense & Defense

107 Chapter 6: Diverging 3-4 Points

108 Pattern 1 White One-Point High Approach

119 Pattern 2 White Knight Approach and Others

125 Chapter 7: Shusaku Style

126 Pattern 1 The Diagonal Extension Reply

134 Pattern 2 The Modern Style

141 Chapter 8: Facing 3-4 Points

142 Pattern 1 White One-Point High Approach

153 Pattern 2 White Knight Approach and Others

157 Chapter 9: Diagonal Points

158 Pattern 1 Diagonal Star Points

167 Pattern 2 Diagonal 3-4 Points and Others

173 Chapter 10: Opposing 3-4 Points

174 Pattern 1 Reciprocal 3-4 Points

187 Pattern 2 White Pincer and Others

193 Chapter 11: 3-3 Points

194 Pattern 1 Black 3-3 Points

201 Pattern 2 White 3-3 Points

207 Chapter 12: 4-5 and 3-5 Points

208 Pattern 1 Black 4-5 Point

214 Pattern 2 Black 3-5 Point

219 Chapter 13: Unusual Openings

Actual Professionals Fighting

229 Glossary

233 Subject Index

244 Player Index

246 Game Index




Review(s)

This book covers basic opening strategy for the game of go. Although a few common comer openings (joseki) are discussed, the idea here is to concentrate on applying the basic principles of whole-board openings (fuseki) so you can choose the joseki that is the most suitable for the whole-board position. After reading this book, you will find it easier to figure out what is important on the board and when your opponent departs from the opening flow of the game.

Thirteen chapters examine the full spectrum of go openings, which are divided into twentynine specific patterns and strategies. The traditional order of play is emphasized: (1) empty corners; (2) a corner enclosure (shimari); (3) an approach or pincer; (4) an extension along the side; then lastly, (5) a jump out into the center - but popular departures from this order, such as three star points in a row (sanrensei) and the Chinese fuseki, are each given considerable coverage.

A word on technical terms used in this book. While we have tried to minimize the use of Japanese go terms, a number have been retained because of their use in the go community or the lack of adequate terms in English. Technical terms are defined when first presented, but we have included a glossary at the end of the book for definitions as needed.

Please send any comments or suggestions to Yutopian Enterprises. They will be much appreciated.






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