In this companion volume to Fundamental Chess Endings Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.
Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.
Major topics include:
- Basic Principles and Methods
- Activity
- Schematic Thinking
- The Fight for the Initiative
- Prophylaxis and Preventing Counterplay
- The Bishop-Pair in the Endgame
- Domination * The Art of Defence
- Typical Mistakes
- Rules of Thumb
Grandmaster Karsten Müller is a world-renowned expert on all aspects of endgame play. He is co-author (with Frank Lamprecht) of the acclaimed Secrets of Pawn Endings and Fundamental Chess Endings. He finished third in the German Championship in 1996, and was runner-up in 1997.
Wolfgang Pajeken is a FIDE Master from Hamburg who plays frequently in the German Bundesliga, and other team and individual championships. He is also a chess trainer, organizer and arbiter.
Content: 008 Foreword by John Nunn
010 Authors' Preface
012 Introduction
013 Symbols
015 1 Activity
015 A) King Activity
015 A1) An Endgame is Not a Middlegame
024 A2) Cutting Off the King
029 A3) Barriers
030 A4) The Bodycheck
032 A5) The Réti Manoeuvre
033 B) Rook Activity
036 C) Activity in General
039 2 The Art of Pawn Play
039 A) Passed Pawns
039 A1) Outside Passed Pawns
041 A2) Protected Passed Pawns
043 A3) Connected Passed Pawns
044 A4) Passed Pawns Must be Pushed!
045 A5) Blockade
048 B) Creating a Passed Pawn
048 B1) Mobilizing a Pawn-Majority
052 B2) Pawn Breakthrough
056 B3) Eliminating Enemy Pawns
057 C) The Minority Attack
059 D) Undermining
060 E) Pawn Power
065 3 Do Not Rush!
065 A) Preparatory Measures
067 B) Subtle Technical Moves
068 C) Repeating Moves
069 D) The Art of Manoeuvring
072 E) Playing with the Whole Army
073 F) Too Much of a Rush
076 4 The Right Exchange
076 A) The Importance of Exchanges in the Game of Chess
078 B) Critical Moments in the Endgame
082 C) Exchanging into a Pawn Ending
086 D) Exchanging into a Rook Ending
089 E) Exchanging a Pair of Rooks
089 E1) The Attacker Wants to Exchange a Pair of Rooks
091 E2) The Defender Wants to Exchange a Pair of Rooks
093 F) Simplification into an Endgame
096 G) The Defender Exchanges Pawns, the Attacker Pieces
097 H) Eliminating the Last Pawn
098 I) The Defender of a Weakness Must be Exchanged
100 J) Transformation
102 K) What is Important is What is Left on the Board, Not What Disappears
102 L) Avoiding an Unfavourable Exchange
106 5 Thinking in Schemes
106 A) Target Positions
107 B) Make a Wish!
108 C) Improving the Position of a Piece and Makogonov's Principle
110 D) Plans
114 6 Weaknesses
114 A) Pawn- and Square- Weaknesses
114 A1) Pawn Weaknesses
114 A1a) Isolated Pawns
115 A1b) Doubled Pawns
116 A1c) Backward Pawns
116 A1d) A Pawn that has Advanced Too Far
118 A2) Weak Squares
118 B) A Complex of Weak Squares
121 C) Creating and Fixing a Weakness
123 D) Manoeuvring
129 E) The Principle of the Second Weakness
131 F) The Exploitability of a Weakness
132 G) Fatal Passivity with Structural Weaknesses
135 7 The Fight for the Initiative
135 A) The Importance of the Initiative
137 B) Passed Pawns and the Initiative
138 C) Psychology
139 D) Sacrificing Structure for Initiative
140 E) Sacrificing Material for Initiative
141 F) Opposite-Coloured Bishops
141 G) When the Queen is in her Element
145 8 Prophylaxis and Prevention of Counterplay
145 A) Foiling the Opponent's Plans
147 B) Mysterious Rook Moves
148 C) Preventing Counterplay
151 9 The Bishop-Pair in the Endgame
151 A) Steinitz' s Method of Restriction
153 B) Transformation
155 C) Control
157 D) Opening the Position for the Bishops
160 E) Supporting Passed Pawns
161 F) Attack
163 G) Two Bishops against Rook and Minor Piece
166 H) The Bishop-Pair as a Drawing Weapon
168 I) Fighting against the Bishops
168 I1) Blockade
169 I2) Total Sealing of the Position
171 I3) Support-Points for the Knight
173 10 Zugzwang
173 A) A Powerful Endgame Weapon
177 B) Theoretically Important Endings
179 C) Reciprocal Zugzwang
180 D) Triangulation and Spare Moves
183 11 Fortresses
183 A) Elementary Fortresses
190 B) A Secure Camp
190 B1) Fortresses against a Bishop
190 B1a) Averbakh's Barrier
191 B1b) The Bishops Inhabit Different Worlds
192 B1c) The Well-Entrenched Knight
194 B2) Fortresses against a Rook
194 B2a) The Knight Fights Well in a Confined Space
196 B2b) Typical Drawing Fortresses with Bishop against Rook
199 B3) Fortresses against the Queen
200 C) Pawn-Barriers
204 D) Incarcerating Pieces
204 D1) An Incarcerated King
208 D2) Pieces Shut Out of Play
210 E) Tied and Pinned Pieces
210 E1) Tied to a Pawn
210 E2) Tying
211 E3) A Dangerous Passed Pawn
212 E4) Pinning
213 F) A Typical Mistake
216 12 Stalemate
216 A) The Last Chance
217 B) Theoretically Important Stalemate Positions
219 C) Desperado
219 D) Underpromotion to Avoid Stalemate
222 13 Mate
222 A) An Incarcerated King
223 B) The All-Important First Check
225 C) Rooks in Seventh Heaven
227 D) Attacking with Opposite-Coloured Bishops
231 E) The Knight in the Attack
233 F) Long-Term Mating Attacks
235 14 Domination
235 A) Total Domination
237 B) Theoretically Important Endings
238 C) Methods of Restriction
238 C1) Restricting a Bishop
239 C2) Restricting a Knight
241 C3) Restricting the Whole Enemy Force
242 C4) Incarcerating a Piece
245 15 Converting an Advantage
245 A) Transforming One Advantage into Another
246 A1) Bishops are Generally Easier to Exchange
246 A2) Transforming a Static Advantage into a Dynamic One
248 A3) Returning Material
249 A4) Basic Considerations
250 B) Practical Examples
250 B1) Space Advantage
254 B1a) Widening the Operational Front
255 B2) Material Advantage
255 B2a) An Extra Pawn
256 B2b) Converting the Advantage of the Exchange
259 16 The Art of Defence
259 A) Defend Actively
260 B) Prophylaxis in Defence
260 C) Maintaining a Blockade
261 D) Defensive Sacrifices
262 E) Fight to the Death
265 17 Typical Mistakes
265 A) Deficient Knowledge of Endgame Theory
270 B) Carelessness / Loss of Concentration
273 C) Playing to the Gallery
274 D) Premature Resignation
275 D1) Trusting the Opponent / Shock after an Unexpected Move
275 E) Passivity
276 F) Inappropriate Activity
277 G) Don't Play on the Wing where Your Opponent has the Advantage
277 H) Unnecessarily Giving up Material
278 I) Greed
280 J) Following Rules of Thumb Too Mechanically
281 18 Rules of Thumb
281 A) 20 Golden Rules of the Endgame
281 B) Rules of Thumb
284 Solutions to the Exercises
345 Bibliography
347 Index
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