A Gambit re-issue of the definitive modern work on pawn endings, written by the same authors as the award-winning Fundamental Chess Endings
This book provides a thorough course in endings with just kings and pawns, from the simple to the highly complex. Armed with this knowledge, the reader will also be able to tackle other types of endgame with greater confidence and certainty.
Many interesting and beautiful positions are included, and there are test positions for the reader to solve. The authors follow the rigorously logical conventions introduced by John Nunn in his famous series of endgame manuals. This has necessitated a phenomenal amount of new analysis of theoretical positions to assess precisely the merits of each and every move.
* A comprehensive and authoritative guide to the most fundamental type of endgame * Includes puzzle positions to test the reader's understanding * Makes use of computer software specifically geared to pawn endings * Logically organized in user-friendly fashion
Karsten Müller is a grandmaster from Germany, who competes regularly in the Bundesliga and international events. He finished third in the German Championship in 1996, and was runner-up in 1997. He is a noted authority on both practical and theoretical endgames. Frank Lamprecht is also from Germany, and is an international master. He has been a chess trainer since 1983. Müller and Lamprecht won the British Chess Federation Book of the Year Award in 2002 for Fundamental Chess Endings
Contents of previous edition (publisher Everyman):
006 Foreword by John Nunn
009 Preface
010 Introduction
011 Crash course
012 The Nunn Convention
013 Other Signs and Symbols
015 1 King and Pawn(s) vs King
023 Exercises
026 Solutions
028 2 King and Pawn vs King and Pawn
028 A) Pawns on the Same File
032 B) Pawns on Adjacent Files
034 Exercises
036 Solutions
038 3 Race of the Passed Pawns
038 A) Both Sides Queen a Pawn
040 B) Queen against Pawn(s)
043 C) Transition into a Pawn Ending
044 Exercises
046 Solutions
049 4 Small Number of Pawns
049 A) Blocked Pair of Pawns and a Passed Pawn
051 B) Protected Passed Pawn
052 C) Backward Pawn
054 D) Others
056 E) Doubled Pawns
058 Exercises
061 Solutions
065 5 Unique Features of the Rook's Pawn
065 A) Blocked Pair of Pawns and a Passed Pawn
066 A1) Bähr's Rule
069 A2) Bishop's Pawn and Rook's Pawn vs Rook's Pawn
071 B) Protected Passed Pawn
071 C) Others
074 D) Doubled Pawns
075 Exercises
077 Solutions
079 6 Fortresses, Stalemates and Underpromotion
079 A) Simple Fortresses
081 B) Direct Applications
082 C) Stalemates
085 D) Blockade
085 E) Underpromotion
088 Exercises
091 Solutions
094 7 Pawns on One Wing
094 A) Fixed Pawn-Structure
094 B) Flexible Pawn-Structure
096 C) Passive Defence
099 D) Active Defence/ Counter-attack
102 E) Extra Pawn
107 Exercises
110 Solutions
114 8 Passed Pawns
114 A) Preliminary Considerations
116 B) Battle between Different Passed Pawns
116 B1) Several Passed Pawns on Both Sides
118 B2) Protected Passed Pawn vs Two Passed Pawns
120 B3) Protected Passed Pawns vs One Passed Pawn
122 B4) Outside Passed Pawn
123 C) Passed Pawn vs Candidate
127 Exercises
130 Solutions
134 9 Breakthrough
134 A) Far-Advanced Pawns
136 B) Breakthrough of the Majority
138 C) Creation of Two Passed Pawns
138 D) Breakthrough Possibilities for The Defence
140 Exercises
142 Solutions
145 10 Pawns on Both Wings
145 A) Extra Pawn
149 B) Majority vs Central Passed Pawn
150 C) Spread Majorities
155 D) Even Distribution of Pawns
158 Exercises
160 Solutions
165 11 Fight for Tempi and Manoeuvres
165 A) Typical Manoeuvres with an Even Distribution of Pawns
169 B) "Don't Touch Me!"
171 C) King-March and Fight for Tempi
177 Exercises
180 Solutions
188 12 Corresponding Squares
188 A) Corresponding Squares in Former Examples
191 B) Bishop's Pawn and Rook's Pawn vs Rook's Pawn
193 C) Complicated Cases
196 Exercises
198 Solutions
204 13 Thinking Methods to Find the Right Move
204 A) The Method of Exclusion
205 B) The Opponent's Possibilities
207 C) Fighting Methods
211 D) Balance of Risks
212 E) Rules of Thumb
213 14 Complicated Cases
213 A) Out of Life
217 B) At the Highest Level
224 C) C.D. Analyses
230 Exercises
231 Solutions
236 15 Simplifications
236 A) Correctly Assessing Various Endgames
241 B) Good Technique
242 C) Combination
244 Exercises
248 Solutions
256 16 Exercises
256 A) Easy Exercises
258 B) Difficult Exercises
261 C) Judge the Position
263 Solutions
280 Sources
281 Index |