For all chess-players - from beginners to grandmasters, and whatever their style of play - one thing is certain: rook endings will arise in a great many of their games.
Yet it is precisely in this area of the game that many players give away hard-earned points, either through lack of knowledge or inadequate understanding. Previous books on the subject have been extremely technical and theoretical, and therefore of little use to the practical player. This one is different. John Emms provides the essential specific knowledge and explains the key concepts, that will enable readers to find the right plan in most common types of rook endings.
- Rook endings are reached in roughly one in five of all chess games
- This volume provides everything you need to know to play rook endings successfully
- The author is a battle-hardened professional player; himself the veteran of hundreds of rook endings
Grandmaster John Emms ist one of the stars of English chess, who shared first prize in the super-strong 1997 British Championship. He is an extremely experienced player and trainer, and part of the team that wrote Everyman´s one-volume openings encyclopedia, Nunn´s Chess Openings.
Content 5 Symbols
5 Bibliography
6 Foreword
8 Introduction
9 1 Basic Rook Endings
9 King and Rook vs King (Delivering Mate)
10 Rook vs Pawn
14 Rook vs 2 Pawns
16 Rook and Pawn vs Rook
29 Rook and 2 Pawns vs Rook
39 Exercises
41 2 Rook and Pawn Endings (Pawns on One Side of the Board)
41 Rook and Pawn vs Rook and Pawn
43 Rook and 2 Pawns vs Pawn and Pawn
64 Rook and 3 Pawns vs Rook and 2 Pawns
73 Rook and 4 Pawns vs Rook and 3 Pawns
84 Exercises
86 3 Rook and Pawn Endings (Pawn on Both Sides of the Board)
86 Tarrasch`s Rule
87 Rook and 1 Pawn vs Rook and 1 Pawn (Both Pawns are passed)
91 Rook and 2 Pawns vs Rook and 1 Pawn (Passed Pawn vs. No passed Pawn)
95 Connected Passed Pawns against Lone Passed Pawn
99 Endgames with More Pawns (One Side has an Extra Passed Pawn)
119 Passed Pawn on the Seventh with the Attacking Rook in Front
125 Endgames with more Pawns (One Side has a Pawn Majority)
132 Tactical and Positional Ideas
138 Exercises
141 4 Double Rook Endgames
141 Exploiting Smart Material Advantages
143 Seventh Heaven
144 Attacking from the Front and Side
148 Exploiting a Pawn Majority
149 Attacking the King in Mid-board
151 Exercises
152 Answers to Exercises
152 Answers to Chapter 1 Exercises
153 Answers to Chapter 2 Exercises
154 Answers to Chapter 3 Exercises
158 Answers to Chapter 4 Exercises
159 Index of Players, Composers and Analysts
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