Content:
004 Key to symbols used
005 Preface
006 Introduction
008 1 The windmill
016 2 Pawn weaknesses
026 3 Back rank combinations
034 4 Exploiting weaknesses
046 5 The 7th rank
056 6 Fortresses
066 7 The pawn wedge
076 8 Opening traps
086 9 The use of traps
096 10 Stalemate combinations
106 11 The semi-open file
118 12 Mate with bishop and knight
128 13 Combinations involving files
140 14 Outposts
152 15 Combinations involving diagonals
160 16 Elementary endgames
170 17 Combinations with knights
180 18 The principles behind mobilization
190 19 Perpetual check
208 20 Mate in two moves
208 21 Combinations with the major pieces
218 22 Coordination of the pieces
228 23 Combinations with knights 2
246 24 Zugzwang
246 Final test
Appendices
256 Index of composers
257 Index of games
265 Recommended books |