The three-times World Chess Solving Champion distils the most useful middlegame concepts and knowledge into 100 lessons that everyone can understand.
Following on from his successful Understanding Chess Endgames John Nunn turns his attention to the middlegame - the phase of the chess battle where most games are decided, yet the one that has received the least systematic treatment from chess writers. With the outstanding clarity for which he is famous, Nunn breaks down complex problems into bite-sized pieces.
In the case of attacking play, we are shown how to decide where to attack, and the specific methods that can be used to pursue the enemy king. Positional play is described in terms of the major structural issues, and how the pieces work around and with the pawns. Nunn explains how to assess when certain pieces are better than others, and how we can make use of this understanding at the board. Readers will never be short of a plan, whatever type of position arises.
Each lesson features two inspiring examples from modern chess, annotated honestly and with a keen focus on the main instructive points. Both sides' ideas are emphasized, so we get a clear picture of the ways to disrupt typical plans as well as how to form them.
Dr John Nunn is one of the best-respected figures in world chess. He was among the world's leading grandmasters for nearly twenty years, winning four gold medals in chess Olympiads and finishing sixth overall in the World Cup in 1989. He is a much-acclaimed writer, whose works have won 'Book of the Year' awards in several countries. In 2004, 2007 and 2010, Nunn was crowned World Chess Solving Champion, ahead of many former champions.
Content: 006 Symbols
007 Introduction
009 Myths of the Middlegame
016 Interconnectedness
021 Material Imbalances 024 1) Advantage of the Exchange
026 2) Rook vs Two Minor Pieces
028 3) Piece for Three Pawns
030 4) Queen vs Rook and Minor Piece
032 5) Queen vs Two Rooks
034 6) Queen vs Three Minor Pieces
036 7) Queen vs Two Minor Pieces
038 8) Playing with an Extra Pawn
040 9) Playing with a Pawn Less
042 10) Bishop vs Knight (1)
044 11) Bishop vs Knight (2)
046 12) The Two Bishops
048 Strategy
050 13) Creating a Plan
052 14) When You Can't Think of a Plan
054 15) Central Pawns
056 16) Improving Piece Position
058 17) Space Advantage
060 18) Manoeuvring
062 19) Liquidating to an Endgame
064 20) Using the Whole Board
066 21) The Minority Attack
068 22) Inferior Positions
070 Activity
072 23) The Curse of Passivity
074 24) The Initiative
076 25) Open Files
078 26) The Seventh Rank
080 27) Outposts
082 28) The Dominant Knight
084 29) Misplaced Piece
086 30) Good and Bad Bishops
088 31) When a Bad Bishop is Good
090 32) Opening Lines
092 33) Positional Pawn Sacrifices
094 34) Liberating Moves
096 35) Positional Exchange Sacrifices
098 36) Other Positional Sacrifices
100 Attacking Play 102 37) King in the Centre
104 38) The Bxh7+ Sacrifice (1)
106 39) The Bxh7+ Sacrifice (2)
108 40) Disaster on g7
110 41) The Bxh6 Sacrifice
112 42) The Weak f7-Square
114 43) The Nd5 Sacrifice in the Sicilian
116 44) The Bxe6 Sacrifice in the Sicilian
118 45) The Nf5 Sacrifice in the Sicilian
120 46) ...Rxc3 in the Sicilian
122 47) Castling on Opposite Sides
124 48) The Rook-Lift
126 49) Advancing Pawns against the Enemy King
128 50) Bringing up the Reserves
130 51) Excluding Defensive Pieces
132 52) Opening Files against the King
134 53) Attack against the Fianchetto
136 54) The Deadly Long Diagonal
138 55) Marginal Sacrifices
140 56) Breakthrough to the King
142 57) The All-Out Attack
144 58) Surprise Moves
146 Defensive Play 148 59) The Risks of Attacking
150 60) Exchanging Attacking Pieces
152 61) Avoiding Weaknesses
154 62) The Defensive Sacrifice
156 63) Coolness under Fire
158 64) Running with the King
160 65) Counter-Attack
162 66) Don't Panic!
164 Pawn-Structure 166 67) Isolated Pawns
168 68) The IQP
170 69) Hanging Pawns
172 70) Doubled Pawns
174 71) Two Bishops vs Doubled Pawns
176 72) Backward Pawns
178 73) Pawn-Islands
180 74) Weak Colour Complex
182 75) The Central Passed Pawn
184 76) Queenside and Kingside Majorities
186 77) Pawn Breakthrough
188 78) Pawn-Chains
190 79) Pawn-Chains and Space Advantages
192 80) Sacrificial Demolition of Pawn-Chains
194 Typical Central Pawn-Formations 196 81) The Open Centre
198 82) The Open e-File Centre
200 83) Closed Ruy Lopez Structure
202 84) French Winawer Structure
204 85) Sicilian Scheveningen Structure
206 86) Sicilian Najdorf Structure
208 87) Caro-Kann Structure
210 88) Sämisch King's Indian Structure
212 89) Benoni Structure
214 Typical Mistakes
216 90) Falling into Traps
218 91) Underestimating an Attack
220 92) Overestimating an Attack
222 93) Missing a Tactical Defence
224 94) Overvaluing a Material Advantage
226 95) Overvaluing the Two Bishops
228 96) Automatically Accepting Sacrifices
230 97) Lack of Alertness
232 98) Allowing a Swindle
234 99) Losing the Thread
236 100) Giving Up
238 Index of Games |