Contents
004 Bibliography
005 Introduction
009 1. Learn from the Masters
*Darwish, but not yet Drawn!
*Active Pieces
*Patient Play
*The Benefits of Study
*Try it Yourself
030 2. Principles of Rook Endgames
- When to go Active
- Keeping Control
- Tactics and using Zugzwang
- Material isn´t Everything
- Saving Bad Positions
- Try it Yourself
053 3. Theory of Rook Endgames
- R + 2 vs. R + 1: Connected Passed Pawns
- R + 2 vs. R + 1: Isolated Passed Pawns
- Extra Outside Pawn
- R + 2 vs. R + 1: No Passed Pawns
- R + 2 vs. R: Connected Pawns
- R + 2 vs. R: Split Pawns
- Try it yourself
084 4. Pawns and Queens
- The Moment of Simplification
- The Potential Outside Passes Pawn
- Queen and Pawn vs. Queen
- Try it Yourself
104 5. Minor Pieces
- Knight Endgames
- Bishop vs. Knight
- Bishop Endgames
- Try it Yourself
140 6. Rook vs. Minor Piece
- The Minor Piece is Better
- Rooks Need Open Lines
- Rook vs. Knight
- Rook vs. Bishop
- Try it Yourself
161 7. Solutions to Exercises