Catalogue
"Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination." - attributed to Albert Einstein
Chess analysis is nearly as old as the game itself, with many of the pioneering works by the giants of chess history being devoted to the analysis of positions, openings and endings. Chess analysis, theory, and knowledge advanced with each subsequent analyst building upon the knowledge of those who went before, using methods that had changed little since those earlier times.
That is until now. Personal computers and powerful chess software are having a profound effect on chess analysis and theory. Today it is hard to find a grandmaster who does not use a computer, and yet this is the first book devoted to combining the computer and the human brain for chess analysis -an endeavour that is central to modern chess.
However, this book does far more than explain methods for computer-assisted analysis. Readers will develop a deeper understanding of the strengths and limitations of the human mind, and a greater understanding of many areas of chess while working through the examples that Robin Smith presents.
The many topics in this wide-ranging book include:
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Schematic thinking
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Dynamic play vs quiet manoeuvring
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Fortresses
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King Hunts and 'King Drift'
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The Problem of Exchanging
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Interactive Analysis
Robin Smith has qualified for the correspondence chess grandmaster title. He has been USA Correspondence Chess Champion on two occasions and has won a World Correspondence Chess Championship semi-final.
List of Content
005 Symbols
005 Dedication
005 Acknowledgements
006 Introduction
007 Why Analysis?
008 General Information about Computers and Chess Programs
009 Buying a Computer for Chess Analysis
010 Which Chess Program Should I Get?
010 General Comments on Chess Program Algorithms
012 1 Relative Strengths of Computers versus Humans
012 Calculation
017 Schematic Thinking
019 Positional Evaluation
027 Some Evaluation Function Subtleties
029 Exceptions to the 'Rules'
029 The Exchange Sacrifice
032 Other Piece Imbalances
032 'Weak' Pawn-Structures
037 Intuition
041 2 Computer-Aided Analysis Methods
041 Interactive Analysis - Using a Program as a Sparring Partner
046 Multivariation Mode
046 Box Canyons
049 Transpositions
050 Running Multiple Engines Concurrently
054 Engine Tournaments as an Analysis Tool
056 Deep Position Analysis/Correspondence Mode
060 Auto-Annotating and Blunderchecking
064 3 Opening Analysis
064 Game Database Statistics
065 Annotated Games
067 Using the Bookup Program
070 4 Middlegame Analysis
070 Deep Tactics and Highly Forcing Lines
072 Outposts, Weak Squares, Targets, Passed Pawns and Other Positional Features
079 Positional Sacrifices
081 Prisons
092 Castling
093 King Hunts and 'King Drift'
104 The Problem of Exchanging
106 Material Imbalances
106 Quiet Manoeuvring
113 Critical Positions
116 5 Endgame Analysis
116 Endgame Database Statistics
117 Tablebase Endings
123 Fortresses
136 Perpetual Check
140 The Problem of Exchanging, Revisited
142 Passed Pawns
142 Passed Pawns in King and Pawn Endings
146 Passed Pawns in Endgames with Pieces
153 Quiet Manoeuvring Revisited
156 6 Putting it All Together
165 Some Conclusions
165 The Future of Chess Analysis
167 Common Computer Chess Terms
172 Milestones in the History of Computer Chess
175 Index of Players
176 Index of Composers
176 Index of Openings |